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Fable 4 the journey review
Fable 4 the journey review













Granted, stories are often swept under the rug in fast paced co-op titles like this one if anyone knows what actually happened in Marvel: Ultimate Alliance, they were probably playing alone. If there's any real story going on in Fable Heroes besides "Venture forth and slay yon badlings," we didn't see or hear a word of it.

fable 4 the journey review

Kind of like Super Smash Bros., you're a troupe of heroic, combat-hungry dolls: end of story. Unfortunately, there's no real story here whatsoever. It's a pick-up-and-play kind of title we'd even venture that players needn't have any prior experience with the Fable games to get an immediate feel for the game and its intentions. The game itself carries a lighthearted atmosphere that doesn't lend a lot of weight to your place in the world or the actions you're taking part in. Animations are tight and enemies are detailed along a median so as to be visually sound while not dragging down the game's framerate. It infuses the bright, vivid colors of the Fable games with the rounded, cartoon-like edges you'd expect in a world populated by dolls. Graphics, Storytelling, & Atmosphere OverviewĪs far as graphics go, Fable Heroes is quite pleasing.

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While it's hard to tell yet how well online partying will be implemented, we hope that Lionhead will learn from its past mistakes and allow full profile and data use for all players involved in a game.

fable 4 the journey review

It allows for local and online 4-player co-op, and is arguably meant to be played that way. Multiplayer is, obviously, the meat and potatoes of a game like Fable Heroes.

fable 4 the journey review

Pressing RT executes a power attack that drains 1 heart from the user, but deals considerable damage to the area immediately around the character. The A button is used to open giant treasure chests while everyone else is too busy fighting the stage boss. Evading/rolling is mapped specifically to the B button, which makes it easy to roll all over the screen (much to the annoyance of your friends). Tapping the X buttons triggers a quick attack tapping Y results in a flourish attack. Like the rest of the game, the controls in Fable Heroes are very simple. But the overall scope of the game spells out a constant competition to achieve a higher score than your friends, prompting the short-sighted play style of "grab as many coins as possible." We can only imagine Lionhead intended the game to use a mix of both competitive and cooperative gameplay. During tougher levels and especially during boss battles, players are incensed to work together, sharing heart drops and power pick-ups. Making morality choices was always the selling point of the Fable series, however, and is (sort of) an option to players in Fable Heroes. Players can't swap weapons or change/alter character attributes (at least, these things weren't available to us at the 2012 PAX East showcase). It's a neat way to make combat more interesting, but it's also subtle enough that players can slay just as many Hobbes by mashing the X button.ĭespite the RPG-lite elements of the Fable games, there's not a lot of customization to be done in Fable Heroes. Players must each choose different dolls, which forces the team to implement some of the more basic strategies behind class-based party play. Garth covers magic and AoE-style damage, and Reaver's draconian pistols lend the party the most range. Hammer wields-what else?-a big ol' hammer, and is slower but more powerful than the Hero.

fable 4 the journey review

The Hero is medium in speed, damage, and range. The Hero wields a sword, and is arguably the standard that the other dolls are based upon. Perhaps the most fun aspect of Fable Heroes' co-op heavy focus is the subtle use of character classes, hidden within the nature of the character/doll that you choose. Levels get gradually more difficult as the team progresses, usually culminating in a somewhat long (and sometimes tedious) boss battle. This can get a little overwhelming in large groups of enemies with 4 players-sensibly navigating through teammates, groups of Fable beetles, and an endless carpet of currency was a game all by itself. Characters move through individual levels attempting to fight and kill enemies without taking damage/dying themselves, all while a shower of shiny gold coins rains down after each kill.













Fable 4 the journey review